Czym aktualnie pykasz? Mini AAR.

Temat na forum 'EU II - AARy' rozpoczęty przez Czup, 9 Styczeń 2006.

  1. Enay

    Enay Aktywny User

    manufaktury sie buduja, w stolicy akademia, oraz oczyszczalnia w jednej z prowincji z winem, stabilnosc jest opracowywana w pol roku wiec nie jest tragicznie z racji tego ze prowincje mam dosyc bogate, a kasy to nigdy nie mam bo jade caly czas na maxa na techny a do skarba jest 0 i inflacja nie rosnie, tylko tyle co z zlota w Styrii
    mam 11 tech ladowy, przy czym nikt jeszcze nie ma 7, wiec nikt nie moze strzelac jeszcze, zaraz biore sie za Anglie i Hiszpanie ;]
     
  2. mattirab

    mattirab Aktywny User

    To i tak mało :).
    A to za to dość ciekawe, jaki masz dochód?
     
  3. Enay

    Enay Aktywny User

    z tą stabilnością to było przed aneksja Polski i Pomorza :p teraz opracowywuje mi sie prawie 2 lata :p
    dochód mam koło 200
     
  4. cuk

    cuk User

    strzela się przy 9 LT, przy 7 LT to strzelają tylko działa
     
  5. Enay

    Enay Aktywny User

    wiem ze zolnierze strzelaja od 9, chodzilo mi o to ze najwiekszy tech ladowy wsrod AI to 6
     
  6. Valanthir

    Valanthir User

    :arrow: Turcja (normal/normal, EU2v1.07) / Październik 1690

    :arrow: Posiadane terytoria
    [​IMG]

    :arrow: Europa
    [​IMG]

    :arrow: Kaganat Uzbecki
    [​IMG]

    :arrow: Słów parę
    Dochody około 100 na miesiąc. Inflacja 0,3%. Brak złóż złota. Techy: lądowy 29, morski 12, handel 4, infra 5. Pracuję teraz nad lądowymi.
    Sojuszników brak, Algieria zwasalizowana (event), sojusz i mariaż z Krymem, w planach wasalizacja. Trochę problematyczny jest Kaganat Uzbecki, nie ruszyłem tam wcześniej, a teraz mają duże obszary i sojuszników - w trakcie rozważania czy dołączać do tego sojuszu, czy rozpocząć wielką wojnę o dominację z Kaganatem. :D Przy czym raczej wypowiem im wojnę. Po uczynieniu Morza Czarnego i Kaspijskiego Tureckimi jeziorami, planuję ruszyć na Moskwę. W międzyczasie może zajmę się Afryką, ale to raczej cel drugorzędny.

    Jakieś rady/sugestie? ;)
     
  7. Laveris de Navarro

    Laveris de Navarro Ten, o Którym mówią Księgi

    Valanthir:

    Jeśli chcesz uczynić Morze Czarne swoim wewnętrznym, musisz trochę w technologię morską zainwestować, by mieć jak zabezpieczyć się przed flotą francuską. Do tego musisz mieć sporo wojska w Europie, bo kto wie, czy wtedy Austria nie postanowi zrobić najazdu na Węgry.

    LT naprawdę dobre, NT tragiczne nie jest jak na kogoś z grupą technologiczną "muslim", tylko handel coś kiepski, jak i infrastruktura mogłaby być o poziom większa. ;) Masz jakieś manufaktury, a jak masz ustawione wskaźniki pod herbem kraju na ekraniku Turcji?
     
  8. Valanthir

    Valanthir User

    Polityka wewnętrzna:
    [​IMG]
    Dużo w LT inwestowałem. A w NT to praktycznie tyle co samo się odkryło. ;) Manufaktury - 1x do floty, 2x do lądowych, 1x oczyszczalnia, wszystkie na prowincjach z towarami dającymi bonus. Miałem akademie w Tracji ale się niedawno spaliła.
    Europą się w zasadzie nie martwię. Tam każde mocarstwo jest w oddzielnym sojuszu z jakimiś kurduplami. A nawet jeśli to z 30 tysięcy zawsze tam można wrzucić na wszelki wypadek. :) Choć myślę, że Europejczykom wystarczą własne problemy, a nie jeszcze z Turkami zadzierać. ;)
    Kaganatu i Rosji się głównie obawiam. Jak się w końcu sprzymierzą to może być ciężko, przez co jak tylko mi zniknie +6 do buntu z eventa to raczej ruszę na Kaganat póki nie jest za późno.
     
  9. Legend

    Legend リヴェン

    Głupoty prawisz chłopaczku...
    Francja ma pewnie góra z 50 okrętów, ale zapewne dużo mniej, a techy pewnie i tak gorsze. Pozatym flota ai nie stanowi żadnego zagrożenia, bo ani nie blokują strategicznych miejsc, ani nie desantują wojska (zazwyczaj desantują po kilka tysięcy więc tyle co nic).
    A jeżeli Austria zrobi "najazd" na Węgry to lepiej dla niego, ponieważ przez Austrię będzie mógł sobie przejść do Francji i wymusić pokój.
    A po co ma pakować w NT skoro ma lądowe oe ?

    Zwasalizuj, a potem anektuj dyplomatycznie Uzbeków, BB wprawdzie Ci skoczy o około 40, ale przynajmniej będziesz ładnie wyglądał.
     
  10. cuk

    cuk User

    wgraj patch 1.9
     
  11. Valanthir

    Valanthir User

    A co konkretnie zmienia, że koniecznie mam pobrać? :)
     
  12. cuk

    cuk User

    Kod:
    --------------------------------------
    CHANGES DONE TO VERSION 1.09
    --------------------------------------
    
    *********************
    * GAMEBALANCE
    *********************
    - Reduced the Habsburg/Spain bonuses for becoming Emperor significantly.
    - Each elector in the Holy Roman Empire, and is considered supportive, reduces techcosts and stability costs of the emperor of 1%.
    - A supportive elector (used for manpower, techcost and income bonuses) is now when they have relation >=100 instead of >125.
    - All new German potential states are now marked as electors.
    - Doubled the impact of grain producing provinces on the supportable amounts.
    - The building costs of shipyards now increase with 100 for each.
    - The building costs for conscript centers now increase with 250 for each.
    - Recoded how merchants get checked in multiplayer.
    - Refusing trade no longer gives a stability hit.
    - Each Trade Embargo you have now reduces your TE by 3%.
    - Monopolist in a CoT will not be automatically targeted first anymore.
    - Each monopoly now gives 2% in TE bonus.
    - Doubled the effect from serfdom on stability slider.
    - Increased technology cost by 10%.
    - Each vassal a nation has now has reduces the stability and technology costs by 2%. This effect is capped at 20%.
    - Guarantees and Warnings now last 20 years instead of 5 years.
    - Warnings now work for any country the warned nation declares war upon.
    - Dropped the cost of insulting to 1/10th of before.
    - Halved the monetary cost of Claim Throne.
    - Claiming a Throne now only drops your stability by 1 instead of 3.
    - Morale bonus from defender of faith is now +.5 instead of .15.
    - Corrected Centralization change in "End of Hundred Years War" event from -1 to +1
    - Corrected warship fire value for Nav tech 36 from 250 to 230.
    - Only the controller and not the owner of a province is now checked for whether that province is embargoed for traders.
    - An embargoed nation's trade income from a province is now multiplied by the controllers TE% and given to the controller.
    - Benefits from vassals now are depending on centralization, where at maximum centralization you don't get any cost reductions.
    - Being above the badboy limit now makes it more likely to get a civil war.
    - Every nation in a multiplayer game now gets a casus belli on anyone above the badboylimit, like difficulty very-hard for single player.
    - Increased badboy effect on stability costs.
    - Only Catholics in Europe or current electors may become emperor now.
    - All land adjacencies to Venice can now be blocked by a fleet in the sea next to it.
    - Trading posts no longer increase badboy when you annex a country.
    - Ahead of time penalty on technology costs are now quite a bit higher but kicks in slightly later.
    - The richness of ports now matters for naval support limit instead of just the number of ports.
    - Yearly Merchants affect naval support limit much more now.
    - Fleets can no longer flee in a chosen direction unless they got a good maneuver rating and succeed on a dice roll. This makes it possible to block access with fleets.
    - You now get manpower bonus from your vassals. Up to 50% of their manpower depending of how decentralized you are.
    - There is no longer a -1 centralization hit after annexing a vassal.
    - Added manpower and tax boosts to several Brandenburg and Prussian Events.
    - Brandenburg now gets cores on almost entire northern Germany when proclaiming Kingdom of Prussia.
    - Denmark now gets German culture if they choose Christian of Holstein, but for a heavy price.
    - You will no longer lose your vassals when you change religion.
    - You no longer get badboy for declaring war on human players if you have a cb, and only 1/3rd badboy of normal if you don't.
    - You now only gain benefit from vassals with the capital on the same continent as yourself.
    - You can no longer release vassals that only consist of trading posts.
    - Support limit in vassals or where you have military access or is in a war together is now much higher as you gain the bonus from fortress/barracks.
    - Sending missionaries to colonies & colonial cities on other continents is now significantly cheaper.
    - Each trade agreement now reduces TE by 3%.
    - Badboy from taking provinces off another player dropped to 1/3rd.
    - Exceptional years now only reduce inflation by 2%.
    - Tweaked historical years of economical techs 5 to 10 significantly.
    - Doubled income from looting.
    - Leaders of alliances are now leaders of alliances in wars as well.
    - The effect off trade efficiency on merchant placement is now gradually applied instead of just a 50% bonus.
    - Lowered base chance for merchant placement form 50% to 35%.
    
    
    *****************************
    * BUGS FIXED:
    *****************************
    - Fixed a crash with tag-changing
    - Fixed a crash with chatting after a nation has been eliminated in multiplayer.
    - Cuman can no longer revolt.
    - Fixed a problem with mod-dir in MP.
    - Made a slight fix to MP logic to fix one reason for lag-loans.
    - Corrected spelling of HOL and VEN colony names
    - Corrected death date of ENG leader Clarence from 1431 to 1421
    - Adjusted numerous provinces' icons to avoid obscuring the province name or to prevent overlap.
    - Correct Fort icon placement in early Minor cities
    - POR leader Diego de Senill renamed to Diogo de Silves
    - Corrected spelling of BOS monarch Vladislav
    - Corrected start and death dates for most KOR kings
    - Corrected spelling of 3 POL kings
    - Changed climate of three provinces in northern India from 8 (southern hemisphere) to 7
    - Correct attrition tooltip to 8% for desert, plus several other minor corrections and updates to tooltips
    - Fixed a problem with banning from alliance that may have caused a CTD.
    - Fixed a thing which caused occasional crashes with MP.
    - Fixed a crashbug with colonial revolters.
    - Finally tracked down and fixed the reason for building manufactories not always finishing building.
    - Fix duplicate ID in POL monarchs
    - Fixed the crashbug when scrolling between channels in VNET.
    - Fixed the Venice island adjacency.
    - Corrected Ahwaz to Awhaz.
    
    *****************************
    * AI CHANGES:
    *****************************
    - AI is now smarter on trade agreements and trade refusals.
    - Vassals to human players will no longer ever sign peace with anyone that is at war with their overlords.
    
    *****************************
    * SCENARIOS SETUP:
    *****************************
    - Added Austria as HRE to 1492, 1617, 1773 and 1795 scenarios.
    - Changed the province-cap from 1615 to 2020 provinces for modders.
    - Canary Islands is now part of Spanish Tordesillas, not the Portuguese.
    - Recoded the revoltrisk to not stack to the maximum date, but keep each revoltrisk for the separate duration.
    - Removed Lorraine and Franche-Comté from National Provinces of French minors in GC
    - Corrected Known provinces for DAK, CHE, HUR, OHI and TIB in GC
    - Removed colonization bonuses from SWE and KUR in AoM
    - Fixed Capital for China in AoEn
    - Corrected relationship tag DEN to DAN for PRU in AoEn
    - Set Aristo = 9 in FRA in AoR to encourage the French Revolution to actually occur!
    - Removed Archangelsk as National Province for SWE in AoR
    - Set the Khanates (CHG, KZK, NOG, SIB, UZB) to Land 10
    - Regraded new DAN leader Otto Krumpen to rank 2
    - Added three new SAV leaders
    - Changed Karl XI to be a SWE leader from the age of 16, not 4!
    - Corrected TUR leader Kara Mustapha to live 1676-1683
    - Added Mughal governors as BGL "monarchs" to cover historical Mughal period for benefit of Bengal players
    - Changed weak UZB monarchs to excellent ministers, as they really ruled in the 1750s
    - Made Susquehanna Lenape culture and make Savannah Creek culture
    - Changed climate of Walata in Africa from snow to Tropical
    - Corrected galley setting for some Mediterranean provinces
    - Change random "English pirates" event from invalid province # 1389 to -1 (random province)
    - Add Anspach as a Minimum Province for GER, as it was only listed as a capital.
    - Added Samarkand to TOX, Granada to ALM, Würzburg to FRC, and Toubkal to NAF; these are all necessary to make the nations contiguous
    - Change capitals of SAV and NAV revolters to historically correct provinces, Piedmonte 404 and Bearn 425 respectively
    - Add straits graphic between Jylland - Sjæland and Sjæland - Skåne to match actual terrain
    - Add text to POR Meuthen Agreement action names to make clear the player will become a vassal of ENG in Option A
    - Renamed Ural River to Ob and Irtych Rivers
    - Scottish provinces except for the Highlands are now anglo-saxon culture in the 18th century.
    - England no longer has the gaelic culture in 1773 and 1795.
    - Correct dates for Duque de Alba and Gustav III.
    - Monarchs for Polotsk should now work properly.
    - Added a blockable strait between Strathclyde and Ulster.
    - Added a blockable strait between Gibraltar and Tangiers.
    - Added a blockable strait between Calais and Kent.
    - Kexholm is now orthodox in the early scenarios.
    - Gave KNI core on Malta when they get it from SPA, and remove their core on Rhodes if they choose to become SPA vassals
    - Removed Maranhao from BRZ revolter to make its territory contiguous
    - Added fortress and bailiff to Finnmark in 1600 and all later scenarios (as they are there in the 1492 scenario)
    - Up populations of misc Spanish colonies from ~700 to 1,000 in later scenarios
    - All nations designated Whiteman = 100 in Fantasia scenario
    - Added in historical Spanish King Luis I who reigned for 9 months in 1724, when he died and his father (the previous monarch) ruled again
    - Correct mine values for 3 provinces.
    - Add port to Algarve (Sagres) and change city name to the correct capital, Faro
    - Remove port from Emilia (as there were and are none there)
    - Added in about 30 leaders for HEL (Switzerland)
    - Correct BAE entry in revolt.txt
    - Point MOS to RUS tactics info file info in Age of Exploration
    - Added the Azores to the POR ToT territory
    - Added Meath to known provinces for Austria in 1617.
    - Fixed adjacency for Karelia.
    - Added Provence to HRE.
    
    
    *****************************
    * EVENTS
    *****************************
    - Correct triggers on "build a great palace" random events
    - Changed effect of SCO #John Knox and the Religious Strife# event to implement Reformed religion, not Protestant
    - Added {exists = FRA} trigger to ENG #The Bank Restriction Act# event, as historically it required an anti-French coalition to exist
    - Added "exists = ENG" trigger to FRA #Eden Agreement# event
    - Fix ENG, FRA, HAB and SPA #Dutch Nobility Demand Estates# events
    - # Jean Parisot de la Valette now gives a fort at Malta, not a random province.
    - Triggers for the Great Palace event fixed.
    - Removed #St:Petersburg# event 3424 as being already triggered in AoEn, to allow historical move to St.P.
    - Corrected triggers of #The Dutch Revolt is successful!# events to point to correct "Repatriation of the Netherlands" event of each nation, rather than to the BUR version that they all point to now.
    - Moved DAN event #The Regency of J.H.E. Bernstorff# to 16 Jan to match history
    - Corrected dates in #Sir Francis Walsingham# event and #Sir Thomas Gresham's Currency Reform# event
    - Corrected #Jean Parisot de la Valette# event to give fortress in Capital, not Malta
    - Changed duplicate EVENTNAME to EVENTHIST in several NIP events
    - Changed option B of SWE #The Great Army Reorganization# event to give -1 VP instead of do nothing, as the empty tooltip confused players
    - Correct action_c name from ACTIONNAME3386B to ACTIONNAME3386C in TUR #The Reforms of Kemankes (Kara Mustafa Pasha)# event
    - Added trigger so that CYP has to be vassal of VEN for Venice to inherit it
    - Changed HAN to CHIHAN culture in one Manchu event
    - Spanish State Bankruptcy event 3164, dropped inflation hit from 15% to 10% as it has more severe effects now.
    - Reduce size of Inflation hit in all events due to its worse effects now
    - TUR "The 1st Celali Uprising" event 3370 added religion != shiite trigger
    - TUR "The Great Naval Reform / Imperial Halic Shipyard" event 3367 added ownership of Thrace trigger.
    - Restored "flagname" command to ENG Act of Union event
    - Remove 478 Smyrna from conversion to Shiite in option C.
    - "Turko-Persian Conflicts" event as it was Orthodox until the 1920s.
    
    
    *****************************
    * MISC
    *****************************
    - Revised looks of ITA and HOL flags/shields.
    - Revised icon positions slightly.
    - Spellchecked a lot of stuff in the game.
    - Changed to another internal directplay protocol to decrease latency.
    - Changed the tag for Han culture to "chihan" to not confusing it internally with the tag for the country Hanover.
    - Just peeking at religion sliders without changing will no longer cause revolt checks after the first change has been done.
    - Improved checksum checking for multiplayer games.
    - Moved straits definitions to a moddable file. map\adj_defs.csv
    - Exported HRE, Spanish ToT & Portuguese ToT values to province.csv
    - Added JUCD75_5_Anonymus (Gaudete), which was present but unused, to 15C music file 
    
    
    --------------------------------------
    CHANGES DONE TO VERSION 1.08
    --------------------------------------
    
    
    ****************
    * NEW FEATURES:
    ****************
    - Added 20 more user-definable country-tags.
    - Enabled a certain ALI tag if you want to use it
    - Added about 80 more countries to support the future CK to EU2 conversion, many of these are possible revolters and also have monarchlists. Feel free to submit new monarchlists and leaders for the possible revolters.
    - GUFSM flags and shields are now used.
    - Added another event-trigger for elector-status. elector=yes/no
    - Added all new factors to the morale tooltip on units.
    - Implemented the flagname extension code, so that events can change the flags/shields of a nation with the command "type = flagname which = "test", to change for example ENG to ENGtest for flags/shields.
    - You can now use -6 to indicate current emperor instead of -1 for random country in an event.
    - Added another event-trigger. "emperor = yes"
    - The non-adjacent modifier now affect overseas trade as well.
    - You can now toggle through your units in the same province by clicking on them again, like in HoI and vicky.
    - You can now immediately switch from selecting landunit to navalunit without deselecting.
    - It is no longer possible to abuse badboy by seceding core provinces in a peace and then retake them.
    - You can now use the 'm'-key to toggle the message area on/off.
    - Added a new eventcommand "type = removecot, which = provid".
    - The pauser of a game should now be visible in multiplayer.
    - Added a comparison statistical page in the ledger.
    - Civil war message is now shown on clients in MP.
    
    ***********
    * STRAITS:
    ***********
    - Implemented straitscode, allowing a nation with a fleet to block passage across for enemy armies.
    - Crossing a strait gives a bigger penalty than just crossing a river.
    - Added back the strait connection between Jutland and Sjaelland.
    - Added in a strait connection between Skåne and Sjaelland.
    - Movement is now cancelled when crossing straits if there is a hostile fleet in the sea when unit is supposed to actually move.
    
    
    *********************
    * DIPLOMACY
    *********************
    - Alliance leaders will now become leaders of the war, whenever they honour an alliance call (Changed to MP only as explained below).
    - You can now cheat with alliances again in singleplayer. Exploit is only stopped in MP.
    - Diplomatically annexing another country now decreases centralization by 1.
    - Provinces which you have military access through will now have a supply limit for you that is more friendlier than before where it was treated like enemy troops.
    
    *******************************
    * COMBAT & PEACE NEGOTIATIONS:
    *******************************
    
    - Tweaked morale-damage factor to be less of an impact.
    - Whitepeaces should no longer cancel trade embargoes.
    - Morale damage given depends on morale of the troops. ie, should make it possible to have battles decided upon good morale as well as troopsize.
    - There should now be an indication at the peace proposals whether they are alliance wide peaces, or separate peaces.
    - Armies with cavalry majority are now less effective attacking in rough terrain.
    - Rebalanced cavalry shock effects on early techlevels.
    - Overhauled CRT for naval combat, which now actually make the first group always worse.
    - You can no longer demand more than 100% of spoils in a peace.
    - Base cost of artillery have been dropped by about 10$.
    - Breaking a truce by rejoining a war now makes you get the same bad effects as if you declared war yourself.
    - You will no longer get the truce-breaking penalty for answering a defensive alliance call during the first two months of the war.
    - A player nation is now automatically forced to accept peace if all core provinces and all provinces with a landconnection to the capital and the capital itself is occupied.
    
    *****************************
    * HOLY ROMAN EMPIRE BENEFITS:
    *****************************
    
    - Each HRE elector provides one extra manpower bonus to the emperor if he has over 125 relation with them.
    - Each elector with good relation with the emperor now provides 2 yearly ducats to the Emperor.
    
    *****************************
    * BUGS FIXED:
    *****************************
    
    - Fixed a problem where the overseas percent was shown where it shouldnt be.
    - Fixed some text errors.
    - Native sprites are now shown correctly as intended.
    - Fixed some broken tooltips.
    - Fixed some recent bugs with cursor logics.
    - Fixed a problem with cheats not being cleared when switching games.
    - Fixed a reported reproducable CTD.
    - Optimized text-sorting algoritms at the start of the game.
    - Relations should now match and be the same between two countries, even if different are specified in the scenario file.
    - Screenshots are now saved in correct folder, even with moddir.
    - Database mismatch error is now more helpful for modders.
    - Improved error messages in general for modders.
    - A country can no longer get the same culture twice.
    - Fixed a bug with countries suddenly not getting anymore random events.
    - Fixed a case where VP was removed, but category was not specified.
    - Bankloans are no longer forgotten when a country changes tags.
    - Constructions should now work properly even after a tag-change.
    - Missionaries are now cancelled correctly when they are supposed to.
    - New Capitals are now in logical positions whenever a country's capital is forcedly moved by new revolter nations.
    - Fixed alot of problems with illegal movementorders not being stopped correctly.
    - Correct cursors should now always be seen.
    - Revolters will now use their specified capital if possible.
    - Fixed a bug with events modifying MIL/DIP/ADM corrupting data.
    - Fixed a problem with latest patch that made it possible to go negative in cash.
    - Fixed some broken shields.
    - Fixed some multiplayer crashes.
    - Fixed a bug which allowed units to move with no attrition at all at the last tech-levels.
    - Fixed a problem where provincial revolt risk was not checking the controller in all cases.
    - Fixed a problem where a privateer gave a cb and relation change multiple times.
    - Getting assaulted should no longer mess up your unit counts.
    - Fixed the crash with removecot command.
    - Some minor interface glitches fixed.
    - Fixed some problems with leaders for Ashanti, Russia, Muscowy, Songhai and Spain.
    - Fixed some problems with some historical events for the Knights.
    - All scenarios should now have the correct selectable nations.
    - The chinese historical event "Expulsion of Jesuits" should now have the correct effect.
    - Some danish historical event problems fixed.
    - Hugh O'Neills rebellion now have two different actions.
    - Several problems with Japanse events fixed.
    - Some minor fixed in Persian, Swedish, US and Russian historical events.
    - The Peace AI had a lockup-problem where they could not decided upon a peace, which was fixed now.
    - Pirate ships should no longer succumb to attrition within a few months, as they raid the countryside for food and repairs.
    - Some major problem with the tag-changing events were fixed.
    - Fixed a problem with rebels sometimes still being weak at occassions.
    - A problem with the AI money saving algoritms which accumulated some errors over time was fixed.
    - Fixed one problem which made the troop-building AI go to sleep.
    - Fixed two different and annoying CTD's.
    - Fixed a problem which made the AI lose track of its units at certain times.
    - Fixed all properly reported CTDs
    - Fixed another reported ctd.
    - Fixed three reported CTD's,
    - Fixed a major bug which made the AI completely disregard poor provinces when calculating religious tolerance.
    - Should no longer be possible to cheat with merchants in MP to send more than you have.
    - Fixed a bug in medieval CRT for landfire phase.
    - Fixed a multiplayer crash with large amounts of unit moving.
    - Fixed another multiplayer crash with recruiting mercenaries
    - Most likely fixed a ctd from clicking on a ship in an unitialized naval combat in MP.
    - Fixed two late game ctd's.
    - Fixed some broken calculations on colony levels.
    - It is no longer possible to send gifts to a country you are at war with.
    - Lagmessage boxes should no longer appear as often in MP.
    - There is no longer any land connection between Jylland and Sjaelland.
    - There is now a visual checksum for ingame data when loading in MP.
    
    *****************************
    * TAXES and TAX COLLECTORS:
    *****************************
    
    - You now only gain census tax from provinces with a tax-collector.
    - Tax collectors and Legal Counsels are now removed from a province when it is conquered.
    - Census taxes revised. A core province gives 25% base, while a non-core gives 0% base. Then a tax collector adds 75% and each step of centralisation gives 2.5%. This is all capped at 100%.
    
    *****************************
    * AI CHANGES:
    *****************************
    
    - Improved AI for accepting exploration sharing. Much more likely to accept from friends and good deals.
    - Improved automerchant.
    - The AI should no longer spam refusing trade with everyone anymore.
    - AI will now handle religious tolerance depending on controlled provinces.
    - AI should now be less likely to remove its trade embargo now.
    - The AI is now aware of the importance of certain buildings.
    - AI is no long ferocious in Fantasia.
    - Turkish AI should now target Siebenbürgen correctly.
    - Improved AI for building tax-collectors.
    - Further improved the AI for building tax-collectors.
    - Improved AI handling of revolts and enemy sieges.
    - Improved AI handling of inflation.
    - AI will now always try to colonise provinces it already has if nothing else is available.
    - AI learned how to assault a bit better now.
    - Improved the AI for maintaining troop sizes.
    - The AI should no longer build much more troops than it can maintain.
    - Improved the peace negotiation AI.
    - The AI will now build tax-collectors even when at war now.
    - AI will now refuse trade with nations going to war with them
    - The Peace AI now is better to know whether annexing or vassalising another country.
    - Improved the military AI to gather armies better, and not send small trickles of armies.
    - The AI should now be a bit better into taking terrain into account.
    - AI will now build tax-collectors in all it provinces it can, and not just in same religion.
    
    *****************************************
    * REVOLT RISK, REBELS and WAR EXHAUSTION:
    ******************************************
    
    - Revoltrisk is now on a yearly basis instead of a monthly basis.
    - Rebels are now about the same tech-level as the country they revolt from.
    - Sizes of rebel forces tweaked down.
    - Recruiting troops now increases your war exhaustion, where recruiting your entire yearly manpower increases it by 1.
    - Revoltrisk now modifies provincial taxes and production instead. Each RR gives a -5% penalty.
    - Rebels should no longer be seen with pitchforks, as some people obviously mistakes revolts for peasant uprisings.
    - Rebels will now assault if they are able to on the highest difficulty.
    - Warexhaustion should now rise much slower due to time fighting.
    - Warexhaustion modifier on RR in non-national provinces are now changed. If they are of an accepted culture and the same religion the WE is only 1.25 of core, and if either religion or culture is accepter, then its 1.5 of core.
    - Warexhaustion is now calculated as a malus on stability investment as originally designed
    - Raising wartaxes now increases inflation by 1.
    - Raising wartaxes no longer decrease stability by 1.
    
    *********************
    * DP SLIDER EFFECTS
    *********************
    
    - Doubled the non-adjacent effects from land/naval, so full naval gets no penalty at all from overseas provinces.
    - Reduced technologycost modifier to be 15% in range, instead of 25% from Innovative/Narrowmindedness.
    - The land/naval slider impact on economical modifier on the supportable amounts of ships is now a fair bit bigger.
    - Morale modifier from offensive/defensive now range in 20% instead of 10%.
    - Stats of historical leaders are now modified by domestic policies.
    - Land morale bonus from land-slider increased to 50% instead of 25%.
    - The income penalty on Overseas provinces are now modified by the land/naval slider from 5-15% for areas with ports.
    - Land now gives a bonus on production efficiency to balance the trade for naval.
    - The range on trade efficiency from aristocracy and land have been halved.
    - Economical affects on support limits are now modified by the naval-land slider, so that a 100% naval nation gets 50% of economical support limit on land troops, and 150% on ships.
    - The naval/land slider now affects manpower. Since ships does not use manpower to be built, this reflects the bonus of focusing on land military
    - Artillery costs are no longer affected by the land/naval slider.
    
    
    ****************************
    * TECHGROUP/RELIGION CHANGES:
    ****************************
    
    - Orthodox techgroup is now at 90% of latin instead of 80% as previous.
    - Increased the chinese and moslem tech groups quality now. Moslem is now what orthodox used to be a few weeks ago, and chinese is now at the previous moslem level.
    - The religious modifier on stability is no longer a simple bonus to each montly investment, but a cost decrease for each province.
    - Reformed religion lost their morale bonus.
    - Counter Reformed now gets 10% penalty on trade and production.
    - Sunni now have same stability bonus as catholicism.
    - You can no longer switch religion if you are at war.
    - Reformed Taxincome penalty dropped to -10.
    - Reformed techspeed bonus increased to 2.
    - Removed production and tax penalty on CRC.
    - Decreases stability bonus on CRC to same as catholics.
    - Shiite now have same stability bonus as Sunni.
    - Changing religion from an historical event no longer gives the -5 stability hit from normal conversions.
    
    ***************************************
    * ECONOMY, MAYORS, RESEARCH & INFLATION:
    ***************************************
    
    - Shipyard restriction is now on base-tax, not current tax.
    - Building a conscript center now takes 2 years instead of one year.
    - Increased technology costs by 15%
    - Deflation Progress is no longer slowed by colonies, only true cities are taking into account.
    - Percentage columns in the trade overview in the ledger should now sort correctly.
    - Bankruptcy is now much more severe on morale. It halves the morale for the units after all other modifiers during five years.
    - Tweaked formula for interest from loans. Less emphasis on amount of loans, and more on annual income.
    - It is no longer possible to abuse lag in MP to get more than maximum bankloans.
    - Bank-loaning system have been recoded, you can no longer voluntarily take out bankloans unless
    you can afford the cost. However, you can always go up to 2 loans unvoluntarily before bankruptcy. You can now loan alot more if you have a high monthly income.
    - Bankruptcy now creates some revolts.
    - Bankruptcy only increases inflation by 10%+1% for each failed loan now..
    - There is now an severe extra penalty on tax income from overseas territories if you are blockaded. This can be up to 50% extra if all your homeports are blockaded.
    - Inflation effect from mayors have been changed completely to not make them a super-weapon for only gigantic powers. Now the ratio of mayors versus cities affect a yearly deflation, which is 0.25% when all cities have mayors.
    - Changed the gold-inflation cut-off to 40% instead of 25%.
    - Inflation increase from gold have been decreased to 1/4th.
    - Loans no longer increase inflation.
    - The far-ahead tech penalty have now been decreased significantly.
    - Tweaked the cost formula for manufactories to increase cost more for several of same type.
    - Each Fine Arts Manufactory now lowers total stability cost with about 1%.
    - Reduced the deflation random events to give -5 inflation.
    - There is now a cap on neighbour bonus at about 25 ducats monthly.
    - Increased technology research costs slightly
    
    *********************************
    * CENTERS OF TRADE AND COLONIES:
    *********************************
    
    - There is now a message-popup whenever a CoT dissapears.
    - You will now see which county competed your merchant out of a CoT.
    - Countrysize trigger now only checks on cities, not colonies.
    - Tweaked COT stagnation to be slightly slower.
    - Colors for CoT's should now resort everytime one is removed or added.
    - Tweaked the CoT stagnation formula slightly.
    - ADM and Stability have a slightly less effect on maintaining a merchant in a COT now.
    - Mercantilism now makes a merchant more likely to stay in a center of trade.
    - Free trade now makes a merchant better at competing out others.
    - Centers of Trade will now stagnate and lose provinces, to eventually disappear, if they do not get a steady competition through them.
    - Tweaked the formula for allocating new CoT's. Size of city is now much more relevant.
    - There is now a penalty when painting the map with level 1 tradingposts. You must now develop your tradingposts to be able to have large amounts of them.
    - Further tweaked the CoT allocation formula to focus on big new colonial cities.
    - Made some further tweaks to CoT allocation algoritms.
    - Culture in conquered colonies will now change to an accepted one after the nationalism has faded.
    - Culture changes in colonies now only happens in TRUE colonies, ie where culture is different from province's default culture.
    - Tweaked cot allocation slightly again.
    - Colonies now require at least 1000 population before they are considered colonial cities.
    
    ***************************
    * CIVIL WARS, MAPS, SUPPORT:
    ****************************
    - There is no longer any possibility of stealing maps from pagan nation
    - Annexing pagans will no longer give you maps.
    - Civil wars will no longer happen when at positive stability.
    - Civil wars are now more likely if no centralization, but less likely if centralized.
    - Manpower no longer affect naval support limits.
    - Yearly merchants, shipyards, number of ports and naval manufactories now affect naval support limit quite a bit more.
    
    ****************************
    * SCENARIO & EVENT CHANGES:
    ****************************
    - Added some historical monarchs for Navarra.
    - Modified a number of random events to reduce over-supply of stab hits
    - Portugal recieved 5 new historical admirals.
    - Increased several provinces in GC to be cities again, since city limit is 1000.
    - Added known provinces so Cherokee could see themselves (!) and also see the Creek in GC
    - Change city name of Moldova province from Iasi to Suceava for GC
    - Change city name of Wallachia province from Bucaresti to Targoviste for GC
    - ENG and SCO now start off 1492 scenario at truce with each other, as per history
    - Add Fine Arts manufacury to Kansai in 1492 scenario
    - Move ENG colony in Bandjarmasin to Sunda in 1617 scenario
    - Increase known provinces for HAI to the same as FRA and add whiteman value of 5 in 1795 scenario
    - Make province Memel German culture as required by event 3516, in 1617 and later scenarios
    - Added new DAN historical leader Otto Krumpen 1519-1533
    - Add new leaders file for NAP
    - Change startdate for SWE leader Gyllenhielm from 1585 to 1595
    - Add AngloSaxon culture to Scottish lowlands in Act of Union event, and to Highlands in 2nd Jacobite Rebellion event
    - Add new PRU event 3543 to absorb Protestants expelled by HAB event 3203 or SLZ event 3755
    - Add trigger to POR event 3274 and extend deathdate so it fires no matter which Spanish vassalisation event occurs, 3162 or 3163
    - Changed TIM monarch Ahmad's startdate to 1469 as per history
    - Add random leader names for BUL, no longer have to use SER names
    - Inserted the values from Asian Manpower mod into the province database.
    - 1419: fixed some problem with the norwegian policy settings.
    - 1419&1492: The city of Iasi was renamed to Suceava.
    - 1419&1492: The city of Bucaresti was renamed to Targoviste.
    - 1617: Ulster is now anglosaxon and reformed.
    - 1617: Scotland and England have a RM and have 120 in relation. England also lost their CB on scotland.
    - 1617: England lost Bandjarmasin, and gained Sunda.
    - 1617: Corrected english posessions in the carribean.
    - 1617: The dutch colony is Sambas is now a TP.
    - 1617: Persia gained Daghestan and Azerbaijan from Turkey.
    - 1617: Moved Tula, Welikia, Kursk, Belgorod and Donetsk from Poland to Russia.
    - 1700: Ulster is reformed now.
    - 1700: England lost Bandjarmasin and Sunda.
    - 1700: Holland gained Sunda.
    - 1700: Lorraine got its army moved to its homeprovince.
    - 1700: Persia gained Daghestan and Azerbaijan from Turkey.
    - 1700: Moved Welikia, Smolensk and Chernigov from Poland to Russia and Ukraine.
    - 1700: Sweden got Riga from Poland.
    - 1773: Moved Senegal's TP from France to England.
    - 1773: Moved Daghestan from Russia to Persia,
    - Changed some provinces to 0 natives in some scenarios.
    - Genoa gained 2 admirals and a general.
    - Poland lost Sigismud II as a leader.
    - Removed some Savoy leaders that only fought for other nations.
    - Changed deathdates for some Spanish leaders.
    - Increased alot of provinces to be above the new 1000 limit in the scenarios.
    - Renamed the cities of Ismail->Chilia, Magnitogorks->Kurgan, Pskow->Pskov, Warsawa->Warszaw, Pyatigorsk->Stavropol, Souchi->Abkazia and several more...
    - Kalmuk is now buddhist.
    - Kazan is now sunni.
    - Welikia is now russian culture.
    - Kazan is now mongol culture.
    - Dobrudja is now slavonic.
    - Zanzibar is now arabic.
    - Yorkshire is now protestant, while Lancashire is catholic.
    - Scotlands default capital is now 239, not 238.
    - Revised some Lithuanian and Polish leaders incase no union etc.
    - Added Magdeburg, Oldenburg, Münster, Thüringen, Bremen and Mainz to revolt.txt.
    - Expanded potential revolter for Bulgaria.
    - Added some random leader names for Bulgaria.
    - Revised climate in North-American provinces to make winter more realistic.
    - "Manchu Takeover of China", now removes cantonese and adds manchu as country cultures.
    - "Kingdom of Prussia" changes Memel and Prussia to german culture.
    - "Hohenzollern Prussia become Polish Duchy" changes Memel and Prussia to german culture.
    - "The incorporation of Prussia into Brandenburg" changes Memel and Prussia to german culture.
    - B choice in "Dutch Nobility demands General Estates" for Spain, Austria, Burgundy, France, & England is now CEN-1 instead of INN+1
    - Fixed bug in trigger of "Repatriation of Holland" event.
    - C choice in "The Effects of the Pragmatic Sanction" now affects PRU/FRA instead.
    - "Swedish Parliament of 1738" now sleeps the "Mercantile Reforms of the Hats", if the Hats option is not chosen.
    - Spanish succession events revised completely for alliances.
    - "The Crown of France" gives Flandern french culture.
    - Luxemburg can never get "The Crown of France" anymore.
    - Changed Navarra's timespan for "The Crown of France" to 1480-1575.
    - Moved addition of Altai culture from "Claims in the East" event to "Claims in the Steppes" event where it's more appropriate.
    - Revised triggers of "The Act of Union".
    - Removed revoltrisk from the French National Bankruptcy.
    - Fixed some bugs in "The Polish Succession of 1733"
    - Spain nolonger gets benefits from the expulsion of Moors.
    - Moved Fuggers Event from 1510 to 1517.
    - "Royal Letter of Bohemia" now opens a CoT either in Prague or Vienna.
    - "Phillip of Bourbon succedes Carlos II in Spain" now gives some cores to Austria.
    - Norway is now land=2 as default.
    - Moslem influence event now makes it more likely to keep hindiusm.
    - Fixed some bugs with events for Aquitania, England, Holland and China.
    - England must now exist for Ireland to get Queen Elisabeths Offer.
    - Added addcores for Franche Comté and Lorraine to Chambers of Reunion event
    - Akbars Religious Tolernace event is shorter in duration now.
    - Russia gets cores on Crimea during the 2nd Partition of Poland now.
    - Revised Monarchs for Ashanti, Lithuania, Persia, Wallachia.
    - Russia gets Livland as core provinces from 1617 forward now.
    - Russian Claims on the Steppe event now gives a little less cores early.
    - Rebelsprites now always use the REB artwork.
    - Changed some german information in various scenarios.
    - Added in some Polish leaders.
    - Revised Moldavian leader.
    - Revised "Repatriation of Holland" for Burgundy, Austria, Spain, France and England.
    - Polish succession oif 1733 has been corrected.
    - Austria will not secede Alsace in events as they did before.
    - Gaspesie is now a potential part of a revolting Quebec.
    - 1419: made NOR land=1 (ie naval), defense=2 and aristo=3.
    - 1419: Trebinzond got Kastamon, Antalya and Taurus as core provinces to match BYZ
    - 1419: Karaman got Kastamon and Antalya as core provinces to match BYZ
    - 1492: France lost Franche Comté and Lorraine as National Provinces.
    - 1492: Increased Irish population so that they are not colonies.
    - 1617: Removed Martinique, and added Bermuda and Barbados for England.
    - 1617: All English colonies outside Europe should be Protestant
    - 1700: All English colonies outside Europe should be Protestant, with the exception of Massachussetts, Connecticut, Manhattan and Delaware.
    - 1773: Added Mobile, Talahassee, Seminole and Eveglades to England.
    - 1773: All English colonies outside Europe should be Protestant
    - 1795: All English colonies outside Europe should be Protestant
    - 1795: Sydney is now correct!
    - 1795: Lots of countries now know abut provinces they should
    - 1795: Crimea and Podolia are now cores.
    - Crimea now gets alot more coreshields when revolting.
    - Ezochi is now much poorer in all ther scenarios.
    - Venice only have 6 merchants in the 1700 scenario start now.
    - Tordenskold is now 4/2/6 instead of 4/3/3
    - Changed 'Turgot's edicts' to be more logical with text.
    - Spain is now land 5 in 1492.
    - England is now 4 innovative in 1492.
    - Changed some errors in the 1419 Chimu setup.
    - Livland is now ugric.
    - Montana now produces fish and is named correctly.
    - Finland will no longer revolt from Lapland.
    - Most of Sibir's provinces are now altai.
    - Sibir will revolt with Altai as culture.
    - Sibir now has Altai as primary culture in all scenarios.
    - Georgia will now produce wine.
    - Teutonic Order now has Ugric as culture in 1492 and 1419.
    - Catalunya is now capital of Aragon in 1419.
    - Aragon can now only revolt before Spain exists.
    - Catalonia can now only revolt if Spain exists.
    - Tver is now a vassal of the Golden Horde in 1419
    - Russian minors have much better relation with the Horde in 1419 now.
    - Russia now has altai as state culture in 1617 and all scenarios afterwards.
    - Russia now gets altai as state culture with the Claims of the East event.
    - Akk Koyonlu now has Daghestan in 1419.
    - Golden Horde gets Altai as culture in 1419 and 1492.
    - English aristocracy is dropped to 5 in the 1700 scenario.
    - The Tradecenter of Sevilla event now only happens if Spain owns Andalucia.
    - The Pomjestija Reform only occurrs if Muscowy owns Novgorod now.
    - The "Debroglie" event now happens in the historical time period.
    - England now has land3 and quality 6 in the 1617 scenario.
    - St.Thomas is now a danish colony in the 1700 scenario.
    - Turenne should now have correct start and deathdate.
    - Manchuria knows a few more provinces in 1419/1492.
    - The Great Wall event now refers to correct provinces.
    - Fixed some errors with other chinese events.
    - The "Manchu Advance" now triggers correctly.
    - Election of a Swedish Crownprince will now inform the swedish player that he is vassalized.
    - Sweden no longer gets the Baltic Culture from events.
    - Swedish Parliament events should now occurr properly.
    - Tweaked several triggers for English events.
    - The Moor Expulsion events now only trigger if Spain owns the provinces.
    - Dai Viet now starts with 0 stability in 1419 now.
    - The Colbert Event now increases the size of loans for France.
    - Jesuit King event will no longer force Poland back to catholic if selecting religious tolerance.
    - Fixed start dates of several monarchs to correct historical dates.
    - Fixed several colonies to correct culture/religion in 1617, 1700,1773, 1795.
    - Removed Koln and added Artois and France-Comte to cores for Spain in 1617.
    - Navarra is now a spanish core in 1700.
    - Tweaked the Fjodor Baikov event.
    - English and Hanoverian relations now detoriate if a Jacobite victory from some events.
    - Some polish provinces are now slightly richer and have more manpower.
    - The province inheritance is now supposed to have happened in the 1492 scenario, so the Anjou events will now occur properly.
    - Poland now have latin technology until the Union with Lithuania.
    - Tweaked down the effects from the Spanish state-bankruptcy events.
    - St.Martin and Curacao should now be dutch and reformed in the 1700 scenario.
    - Trebizond should now have the same core provinces as Byzantium in 1419.
    - Corrected techlevels for Shawnee and Iroquois in 1773
    - Overhauled some monarchs for Ashanti, Colombia, Swizz, Hansa, Tunis, Ukraine, Zimbabwe.
    - Reworked the hungarian inheritance events to work when Hungary is defeated by the Turkish.
    - There is no longer a center of trade in Manhattan at the start of the game.s.
    - There is now a strait between Macedonia and Smyrna.
    - The Ottoman Empire no longer have a military access through Byzans, but one through Athens instead.
    - Portugese provinces are now slightly richer.
    - Portugal now has done some colonial attempts already in the 1419 and 1492 scenarios, so they gain a small bonus on colonisation.
    - Lissabon now has a shipyard in the 1492 scenario.
    - Algarve now have a naval manufactory in the 1492 scenario.
    - The St.Petersburg event now gives 10.000 citizens to the city.
    - The events for Auld Alliance will not trigger if Scotland is at war with France.
    - The dutch revolt events will now produce several revolts as well as revoltrisk.
    - The CoT in Mecklenburg will now dissapear when the one in Svealand is added from event.
    - The CoT in Flandern will now dissapear when the one in Holland is added from event.
    - The novgorod CoT is now moved to Moscow in the "The Pomjestija Reform" event.
    - The "The Fate of the Teutonic Order" event now removes the CoT in Riga.
    - A CoT can now added to Danzig in the 'The Nieszawa Privileges-'Conventiones Particulares' Event.
    - Several other event tweaks and fixes done. 
    Ja też kiedy s grałem na 1.7 :p
     
  13. 1995

    1995 User

    ja gram na tym patchu tylko dlatego, że są mody i nowe mapy ;-)
    graj dalej na 1.7 jak lubisz
     
  14. Enay

    Enay Aktywny User

    masz stały powód do Kangatu Uzbeckiego, znając życie jest on sporo zacofany technologicznie, bez problemu zrobisz z niego wasala, potem popraw stosunki, wejdz w sojusz i po 10 latach zaanektuj. Przy okazji zajmnij sie Ak Koyulu bo też masz cora
     
  15. Laveris de Navarro

    Laveris de Navarro Ten, o Którym mówią Księgi

    Oj, nie wiem jak w twoich grach, ale u mnie to blokuje porty, czasem także zdesantuje się, choć AI nie robi tego często. Szczególnie robią to afrykańskie kraje arabskie na płw. Iberyjski czy Hiszpania lub Francja na Irlandię.

    I gram na czystym 1.07. :p

    ----------------------------------------------------------------------

    Chciałem zaprezentować swoje postępy, grając... Bawarią. Vanilia, 1.07 wersja... czyli mając 2 prowicje na starcie, tylko 2 narodowe, z jakimiś pieniędzmi na start, LT i NT na 1 bazowo, podobnie jest z resztą technologii.


    [​IMG]

    Królestwo Bawarsii mające na celu zjednoczenie Niemiec, z powodzeniem przyłącza kolejne obszary, gdzie duch niemiecki przetrwał. Czasem sięgając zbrojną ręką poza ziemie z kulturą niemiecką... 7 prowincji uzyskanych drogą pokojową, 10 zbrojnie, z czego 6 od Austriaków, tocząc z nimi w sumie sześć wojen.

    Obecnie Królestwo Bawarii liczy 19 prowicji w Europie, w tym jeden port w Bremie oraz 7 miast o większej niż 100-tysięcznej populacji (Brabancja i Ansbach mają powyżej 200 tysięcy)... Bawaria przoduje na świecie w wytopie metali żelaznych, liczy się także na rynku produkcji zbóż, sukna, wełny i innych roślin włóknistych, posiada winiarnie na Morawach.


    [​IMG]

    Królowie Bawarii, widząc pęd państw ku Nowemu Światu, także postanowił wziąć skrawki terenu pod Koronę. Nowa Bawaria to niemały kawałek Labradoru oraz wyspa Neue-Funland, na cześć monarszy który rozkazał wpierw ten teren skolonizować... Stolica w prowincji Gander liczy 5 tysięcy mieszkańców, głównie dzięki nagłemu przypływowi populacji, miasta są na terenie całej wyspy, plus miasto w Nain, a reszta to niewielkie kolonie... Obecnie, Nowa Bawaria słynie głównie z licznego połowu ryb, przetwórstwa futer oraz (w niewielkim stopniu) produkcji wysokiej jakości materiałów okrętowych

    [​IMG]

    Polityka Królestwa Bawarii. Obecnie dąży do zminimalizowania udziału cechów kupieckich na rzecz zbliżenia się do utopii wolnego handlu, później niewykluczona jest dalsza centralizacja państwa, pozbawianie przywilejów i tak już niemocnej szlachty czy zwiększanie praw ludności "niebłękitnej".

    [​IMG]

    Wielkie miasta oraz spory udział surowców nietanich w gospodarce spowodował, że Królestwo Bawarii przede wszystkim opiera swe finanse na zyskach z produkcji i opodatkowania, choć od ostatnich kilkudziesięciu lat wpływy z handlu stały się zbyt ważne by je zbagatelizować. Wojsko i Marynarka z racji cięć w budźecie, są finansowane w 50 %, od wielu lat inflacja utrzymuje się na bardzo niskim poziomie... Każde miasto ma poborców podatkowych i sędziów, miasta narodowe gubernatorów. Akademia Sztuk Pięknych ozdabia Monachium, wytwórnie broni w miastach prowincji Ansbach i Sudety, gorzelnie oraz oczyszczalnie alkoholi na Morawach... Planowany jest rozwój manufaktur na terenie Hesji.

    Obecnie całe wpływy comiesięczne idą na rozwój technik handlowych, które mają się ku ukończeniu w 1684 roku. W tymże samym, technologie morskie mają się poprawić, choć nigdy ze skarbca królewskiego żadne pieniądze nie wpłynęły na ten cel - wystarczy sam udział monarchy i wpływy sąsiedzkie... Po ukończeniu usprawniania osiągania zysku z handlu, planowany jest powrót do rozwijania technologicznie armii


    [​IMG]

    Pobieżne zestawienie siły naszej armii, gdyby była opłacana w 100%, co zachodzi w praktyce tylko na wojnach... Nie ma w planach większej rozbudowy sił lądowych na ten czas, pomimo niewykorzystanego potencjału sprawnego utrzymania.

    [​IMG]

    Pobieżne zestawienie siły naszej floty, również minimalistycznie opłacana. Po zbiciu niezadowolenia w Bremie, co jest jeszcze dość odległe, planowana jest nieznaczna rozbudowa floty.

    [​IMG]

    Spis formacji bojowych. Jedną z nich dowodzi obecny monarcha, Maksymilian II Emanuel. Nie jest największa, obecna sytuacja polityczna w Europie wymusiła stworzenie trzech w miarę równych grup armijnych. Nieco więcej wojska jest w Bremie, ze względu na kluczowość miejsca oraz ryzyko dużo groźniejszych buntów ze względu na wielką populację prowincji... Niewielkie siły rozlokowano w Neue-Funland, w stolicy Nowej Bawarii, zaś oddział kawalerii pod wodzą konkwistadora stacjonuje przy granicy z Anglią.

    [​IMG]

    Lista formacji morskich. Obecnie sformowana jest tylko jedna flota, w obrębie bawarskiej marynarki wojennej. Okręty są zakotwiczone w stolicy Nowej Bawarii.

    [​IMG]

    Sytuacja polityczna w Europie. Królestwo Bawarii jest założycielem sojuszu z Francją, Aragonią i Anglią, która obecnie zmaga się z buntem Purytan. Głównymi konkurentami naszego państwa są: Austria (w sojuszu z Mołdawią i Rosją), Szwecja (w sojuszu z Danią) oraz Hiszpania (w sojuszu z Holsztynem, Saksonią i Portugalią), choć z tą ostatnią mamy bardzo ciepłe stosunki.

    Bawarskie wojska mają zezwolenie na przemarsz wojsk do Aragonii, Hiszpanii i Francji; my zezwalamy pierwszemu i trzeciemu wcześniej wymienionemu. Obecnie Królestwo Bawarii nie ma żadnego wasala, z racji braku odpowiednich małych państw graniczących. Nowo wyzwolona spod habsburskiego jarzma Badenia jest w sojsuzu z odległymi egzotycznymi państwami (nie wiedzieć czemu), zaś reszta państw jest albo zwasalizowana (Wenecja, Brandenburgia), albo jest zupełnie innego wyznania niż my, katolicy, będąc przy tym wrogo nastawionym do narodu bawarskiego (Holandia, Holsztyn, Saksonia); inne państwa są zbyt potężne, by w ogóle słyszeć o złożeniu komuś hołdu lennemu (Francja, Austria, Szwecja).

    Królestwo Bawarii od 1419 roku dąży do zjednoczenia wszystkich terenów, gdzie panuje duch narodu niemieckiego, w celu utworzenia Bawarskiej II Rzeszy Niemieckiej. Obecnie ekspansja jest mocno pohamowana ze względu na niemalże samych silnych sąsiadów, silne sojusze lub zbyt ciepłe stosunki z państwami w sojuszach z państwami niemieckimi... Pierwszorzędnie, KB zamierza przyłączyć do siebie przede wszystkim wszystkie prowincje o kulturze niemieckiej (oprócz Alzacji, Pomorza Wschodniego, Pomorza Gdańskiego czy Kostrzynia), po podbiciu wszystkich niemieckich prowincji (oprócz należących do Austrii) planowana jest ekspansja na zajęcie Flandrii oraz terytoriów Danii.

    W obrębie KB, 6 prowincji (Brabancja, Luksemburg, Kolonia, Hanower, Bavaria, Ansbach) posiada fortece na Średnim poziomie, z czego tylko na pierwotnych posiadłościach państwo wyłożyło na rozbudowę fortyfikacji; reszta prowincji na stopniu Małym. Wszystkie prowincje kolonialne posiadające miejscowości z prawami miejskimi posiadają Minimalne fortece.



    -------------------------------------------------

    Technikalia 1.07
    Poziom trudności/Agresywność: Normalny/Słabeusz (i tak ponoć to drugie nie ma żadnego znaczenia, a zapomniało się wstawić "Normalna" na starcie :mrgreen:
    Technologie:
    LT: 28
    NT: 15
    Handel: 5
    Infrastruktura: 6
    BB: 0.1; nie pamiętam limitu.

    Mam nadzieję, że wiele błędów nie popełniłem. ;) I tak zaraz powiecie, że każdy z was potrafi Geldrią podbić do 1500 roku całą Europę, mieć LT 20 i inne techy na poziomie 4 co najmniej, przy 0% inflacji... ale co tam, dopiero się uczę.
     
  16. Enay

    Enay Aktywny User

    kolejne foty z mojej Austrii
    tech lądowy poziom 15
    tech morski poziom 2
    handel 5
    infrastruktura 5
    bb 181.9/45
    inflacja 11.7

    technologie morskie olewam, z racji tego ze mam dość pokaźną flotę i posiadam 3 stocznie
    116 okrętów wojennych, 5 galer i 73 transportowce, z tego wyprodukowałem tylko galery
    wojsko lądowe to 440k piechoty i 16k kawalerii oraz 0 armat

    inflacja jest taka duża bo jechałem dość długi czas do skarbu żeby wybudować gubernatorów i sędziów oraz aby nawracać prowincje

    podział terytorialny Europy
    [​IMG]
    jedyne kraje które mogę jeszcze zaanektować drogą dyplomatyczną to Lotaryngia, Gruzja, Dania, Etiopia i Nubia

    polityka wewnętrzna i dochód
    [​IMG]
    wiem że inflacja jest b.duża ale teraz bedzie ladnie spadała ;]
    na bb nie zwracam uwagi ponieważ mam zamiar podbić świat ;]
    posiadam 12 prowincji z złotem oraz 9 manufaktur

    plany na przyszłość:
    - inwestowanie cały czas w technologie lądową
    - wypowiedzenie wojny Prusom które są w sojuszu z Irlandią, Gotlandią, Hr. Oldenburg, Zakonem Krzyżackim.
    - po wojnie z w/w krajami zostawiając im 1 prowincję lub anektując wypowiem wojne Szkocji
    - następnie 3-4 wojny z Szwecją aby ją całkowicie wchłonąć

    narazie nie ruszam na Islam dopuki nie pozbędę się kalwinizmu
    macie jakieś rady?
     
  17. Elvith

    Elvith Guest

    Zwracaj uwagę na bb, bo do 1800 daleko, a stabcost będzie Ci ciągle rósł.:)
     
  18. Valanthir

    Valanthir User

    12 prowincji ze złotem.. i inflacja będzie ładnie spadała.. Jak to łączysz? ;) Bo ja niedługo będę zapewne podbijał pierwsze złoto, więc dobrze by było wiedzieć. :)
     
  19. Laveris de Navarro

    Laveris de Navarro Ten, o Którym mówią Księgi

    Enaykox --> W takim tempie, to do 1700 roku problemem będą tylko: Indie, i Azja Wschodnia. ;) Czego oczywiście ci życzę, by problemem były "tylko" te kraje (problemem w sensie - rzeczą, którą trzeba podbić).

    I zbuduj tak z kilkadziesiąt armat, trochę szybciej będziesz zdobywać fortece, wszak niektórzy mogą mieć nawet Średnie fortyfikacje, a te bez szturmu to dość długo się zajmuje bez ogromnej armii..

    Fartownie mój post padł na koniec strony... jakby ktoś nie przeczytał: http://forum.eufi.org/showpost.php?p=549714&postcount=740
     
  20. Enay

    Enay Aktywny User

    prowincje ze złotem aż tak dużo nie przeszkadzają :p
    #Laveris de Navarro
    ladna ta twoja Bawaria, ale ja bym tak nie umiał bez podbojów :D radziłbym Ci jechać na maxa w strone centralizacji bo to podstawa ;]
    w Azji aktualnie największy poziom technologii lądowej maja Chiny i jest to 4, wiec do średnich fortec jeszcze im troche brakuje ;]
     
  21. mattirab

    mattirab Aktywny User

    Enaykox - ładne państwo :p. Tutaj znajdziesz moją grę Francją - porównywalna. http://forum.eufi.org/showthread.php?t=13490&page=65
    Z racji braku chęci zaprzestałem póki co kontynuacji (chociaż pamiętam, że już parę dobrych lat po Hugenotach) - trzeba ciągle pauzować, ogromne państwo = dużo kłopotów :D. Wychodziło na to, że godzina gry to może trzy lata w grze... Ciągle trzeba się rozprawiać z buntownikami, ciężko się nawraca prowy itp. Będę pod wrażeniem, jeśli dobijesz do końca.
     
  22. Enay

    Enay Aktywny User

    ladna Francja, w dodatku Francją jest lepiej bo masz historycznych konkwiskadorów i eksploratorów, a Austra nie ma w ogóle, dopiero miałem 1 losowego konkwiskadora ;p
    jednak moja Austria jest odrobinę większa ;] ja osobiście planuje podbić całą Europe i w miare ponawracać wszystkich, jak już nie będzie kalwinów albo zostaną 2-3 prowincje to dam 0 poszanowania i rozpocznę ekspansję na wschód ;]
     
  23. Laveris de Navarro

    Laveris de Navarro Ten, o Którym mówią Księgi

    Bez podbojów? Ja tu staram się trzymać stabilność na +3, bo jak tylko czymś obniżę ją (wojną, suwakiem DP, albo opcją jakiegoś eventu), to zaraz pojawi się coś, co znów obniży o 1 stopień co najmniej... :D Gdyby nie inwestycja w kolonie, to pewnie stoczyłbym ze dwie wojny dodatkowo, za te pieniądze. Obecnie mam taką sytuację, że walka na dwa fronty będzie co najmniej trudna (już tak walczyłem ostatnio z jeszcze istniejącą Meklemburgią i Austrią - Brema i Wirtenbergia zajęte).
     
  24. Enay

    Enay Aktywny User

    Tobie stabilność raczej nic nie robi bo bb masz niskie :p wszystkie prowincje katolickie pewnie ;]
    a co do wojny to wystarczy zdobyć casus beli za pomocą pożyczki :p sposobu nauczyłem się z aara Eltora ;] wystarczy pożyczyć kasę na 1 miesiąc a komputer jej nie spłaci i mamy powód na 12 miesięcy ;]
    a propo podbiłem już całą Europę oprócz Szwecji z którą miałem dopiero 1 wojne ;] jak zaczne łoić Islam to dam jakąś fote ;]
    a i inflacja ladnie spada :D
     
  25. Laveris de Navarro

    Laveris de Navarro Ten, o Którym mówią Księgi

    Nie mam wszystkich katolickich... mam w obecnej rozgrywce, gdzie sobie podbiłem, 3 prowincje z luteranami oraz 4 z kalwinistami. A niżej aktualne podobje, choć sam czas i sytuacja niekoniecznie (nabiłem sobie 18 bb).

    [​IMG]

    Obecnie jest tak ze 10 lat do przodu, w wyniku kolejnej zmiany DP oraz jakiegoś eventu obniżającego o -2 stabilnośc, mam ją na 0, więc wesoło nie jest (a bb wciąż trochę powyżej 12...)
     

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